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My AI development experiment: a gaming portal, SEO traffic and selling the project

Without a developer, I vibe-coded a game guides site, grew it to 1,000+ daily visits and 500+ sign-ups in a couple of months, then sold it.

My AI development experiment: a gaming portal, SEO traffic and selling the project

Here's a project going into my portfolio: wtg.yason.studio, a site with video game guides and walkthroughs that I launched and have already sold.

It was an experiment: I built the site from scratch with AI, without a developer. In a couple of months SEO took it to 1,000+ unique visits a day and 500+ sign-ups. At its peak it even made up to $50 a month from ads.

Features in hours, not weeks

Building it was incredibly addictive: in a matter of hours I shipped features that used to take weeks with a developer.

  • multiple languages (Russian and English);
  • sign-in with Google and Yandex;
  • a personal account for notes on guides, favourite games and walkthrough logs;
  • a comment system;
  • navigation that brings each game's guides, missions and characters together;
  • a shared guest chat;
  • automatic structured data, and much more.

The content machine

  1. Perplexity automatically found popular topics for guides.
  2. A content manager (humans are still needed) adapted and published the material, checked facts and moderated.
  3. The site filled in its own SEO data for promotion.

What's next

In the end I sold the gaming site and moved on to more serious projects: a comments widget for Tilda, a corporate website for an orthopaedic surgeon, and next, an e-learning platform. For now I have more ideas than time.

I'm gradually moving away from website builders and switching clients to custom-built engines: builders no longer speed up development, they hold it back. More on that in upcoming posts.